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JOURNEY TO AMMEIL,
A WORLD OF TORN MAGIC
delin2_lord_of_the_rings_short_falcon_goblinFjalar - Gnorl | Northmen - Humanity | delin2_mushrooms_on_undead_elven_warrior._Samurai._Yellow_eyesDecay Elves - Alfar |
---|---|---|
Orcs - Gnorl | delin2_gold_Elven_spectral_wanderer_face_covered_in_a_layered_m_2b3c80a8-8f16-4005-ac63-34 | Ellyians - Sea Goblins - Merjara |
Golancers - Gnorl | delin2_dnd_character_illustration._Orc_merman._Fin_Mohawk | Krakin - Merjara |
Basker Goblins - Gnorl | Aevi - Humanity | delin2_dnd_character_illustration._Seahorse_merman_18d8eee0-32ee-45be-a4cf-636e08f556f9 |
Dryads - Alfar | Plainsmen - Humanity | Fae - Alfar |
Dwarves - Dverger | Wood Elf - AlfarWood Elves | Gnomes - Dverger |
Draumer - Humanity | Children of Ichor - Humanity |
QUICK LOOK
The Races of Ammeil
HUMANITY - GNORL - ALFAR - DVERGER - MERJARA
In the center of reality
exists a place known as Ammeil. Before returning to their own realms, powerful gods waged wars on its surface. Now eons since disappearing, Ammeil teems with mortal life, kingdoms and chaos. All is about to change however as the delicate threads of reality and magic begin to tear and warp all of existence. With a threat unlike anything before, even gods aren't safe.
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