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Overview

General Info and more

Basic Costs

Every adventurer needs a place to sleep, food to eat and equipment to survive. For these basic needs the costs are typically universal in Ammeil, such as, a room and bed in a local Inn may cost you between 12 rubes to perhaps even a 100, costs beyond that though most would never pay! So in this way, things remain somewhat consistent, that is, unless the local population only trades in fish, if that is the case, you'd better be good at fishing. Here are some examples below

  • Typical stay at an Inn: 15 - 75 Rubes

  • Typical hot meal: 10 - 20 Rubes

  • Ale, Beer, Wine: ~3 Rubes

  • Rough spun clothes: ~80 Rubes (each)

  • Wool clothes: ~300 Rubes (each)

  • Fine clothes/silk: ~2,000 Rubes (each)

  • Basic tools and materials: 5 - 250 Rubes

  • Herbal remedies: 50 - 1,000 Rubes

  • Blessings / Curse removal: ~500 Rubes

  • Chests, Crates, Boxes: ~300 Rubes

  • Pemmican: ~60 Rubes

  • Boat lodging, 1-3 weeks of travel: 600 - 1,200 Rubes

  • Boat lodging, 1-3 months of travel: 1,500 - 2,000 Rubes

  • Boat lodging, 4 - 24 months of travel 2,000 - 7,000 Rubes

  • Airship travel lodging: Roughly 10x boat lodging 

  • Guild Entry: ~ 1,000 Rubes then 100 monthly

  • Row boat: ~500 Rubes

  • Tiny sail boat: ~1,200 Rubes

  • Small Fishing boat: 800 - 2,000 Rubes

  • Fishing Cog: ~25,000 Rubes

  • Sloop/Caravel: ~70,000 Rubes

  • Merchant Brig: ~150,000 Rubes

  • War corvette: ~ 500,000 Rubes

  • War/Merchant Frigate: 800,000 - 3,000,000 Rubes

  • Dreadnought class ship: 3mil - 7mil Rubes

  • ​Crude weaponry: 200 - 500 Rubes

  • Forged weaponry: 1,200 - 6,000 Rubes

  • Refined weaponry: 4,000 - 25,000 Rubes

  • Decorative weaponry: 12,000 - 100,000 Rubes

  • Pack Mule: ~700 Rubes

  • Stock Horse: ~1,500 Rubes

  • Trained riding Horse: ~ 7,000 Rubes

  • Thoroughbred stallion: ~ 30,000 Rubes

  • Trained Wyvern/Roc/Drake: ~3,000,000 Rubes

  • Small cottage: ~8,000 Rubes

  • Modest cottage: ~20,000 Rubes

  • Cabin: ~35,000 Rubes

  • Large cottage: ~65,000 Rubes

  • Small villa/manor: ~250,000 Rubes

  • Stone lookout tower home: ~250,000 Rubes

  • Modest villa/manor: ~500,000 Rubes

  • Small castle/fort: 800,000 - 2mil Rubes

  • Grand villa/manor: 1mil - 6mil Rubes

  • Modest castle/fort: 2mil - 6mil Rubes

  • Decent castle/fort: ~5mil Rubes

  • Castle or Fortress: 8mil - 12mil Rubes

  • Magic Tome: 80,000 - 12mil Rubes

  • Magic artifact: 5,000 - 12mil Rubes

  • Bottle of Ichor: ~1mil - 100mil Rubes

  • ​

Economy

Ammeil's economy for trade goods, services and materials runs on a variety of currencies found used throughout the world. Its most common however is the Rube. Named after a widely traded root crop during the age of discovery, the Rube was introduced as a way for societies to trade with each other using universally found and obtainable minerals for currency production. There are 5 different types of Rubes

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Tin Rube

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Iron Rube

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Silver Rube

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Gold Rube

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Tourmaline Rube

Tin Rube           = 1 rube 
Iron Rube          = 10 rubes
Silver Rube        = 100 rubes
Gold Rube         = 1,000 rubes
Tourmaline Rube = 10,000 rubes

 

Minerals, metals and more

Important for nearly every practical societal use, minerals and metals can be found anywhere. Some however have properties that go beyond the norm.

Common Ore

Common ores are elements found in everyday use. These include Tin, Copper, Bronze, Iron and Steel

Special Materials

Materials that allow unusual and powerful effects

SANCROTALUM

SANCROTALUM

Sancrotalum is a dust created from the bones of a deity. Different than Ichor, Sancrotalum is a nessesary ingrediant in making Spell Tomes, and a great amount of it is needed. Only the most powerful wizards can utilize its divine agents into new creation, binding a part of the magical fabric onto the page of a book. Often times even a highly talented mage will fail many times to get the agents to bond correctly.

SOREVAL

SOREVAL

A deadly and toxic ore that can only be recovered from the ancient remains of decayed Light Leaf plants underground. It must be handled with extreme care as even just a small cut on the skin can spread a deadly poison that temporarily cripples and paralyzes the target at best or most commonly, kills them quickly.  It is highly sought after for arrows and for assassin weaponry.

CORUNDUM

CORUNDUM

Named after the ancient Dverger city that first uncovered its location deep underground, Corundum is a complex and rare ore to work with. Its melting point is so high that it requires specialized furnaces only found in the grandest of Dwarven cities capable of housing its extreme demands. After it is cooled, it forms into a nigh impenetrable material several times stronger than steel, but also several times heavier as well.

CRESENT

CRESENT

Known as the stone of fate, living magic or the Weaver's tear, Cresent is the rarest and most powerful ore known to mortals. It contains special properties that when formed into armor or weapons can nullify strong magic and protect the owner from the harms of portal travel between realms. Cresent is unmistakable, having a radiant purple shine and glow as well as having a slight rhythmic hum that can be heard when placing your ear close to it.

LIGHT LEAF

LIGHT LEAF

Light Leaf plants are a delicate, highly sought after ingredient found in only the most expensive and powerful potions. Containing the purest essence of "light" within, Light leaf plants glow brilliantly when blooming and their blossoms can be used to cure diseases, illness and even hexes. Though once blooming they must be used quick before the blossom fades and dies. It is also the only known cure to Sorevel.

ICHOR

ICHOR

Ichor, is literally the "blood of the Gods". During the Great Conflict that lasted many millennia, the lands were drenched in Ichor, creating veins of magic in the world and giving birth to new life. Ichor's powers are unknown, its effects and limitations "unseen". It can cause the most drastic changes in the world and grant untold powers, however, almost no living mortal has ever held such a substance or even seen it before in the current era. Obtaining it is simple enough, just kill a Deity...

CRYST VESSEL

CRYST VESSEL

Cryst Vessels can only be made from gemstones or crystals that contain nearly a perfect inner purity and a high enough surface radiance to hold magical charges inside. Only the most exquisite gems can be used for this purpose and depending on the size, they can be used to power a number of different powerful mechanisms.

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