Humanity
Respected for their resilience, Humans are the most populace race on Ammeil
Aevi (The Eternal Men)
Known as the Eternal Men, the Aevi have been around since the first days of war amongst the gods. Now the most populace of humanity, the Aevi hold most of the great kingdoms in the regions of man. Most Aevi like structure and prefer to resort to tactics to overwhelm their foes. With their vast numbers, the Aevi are seen more as a pest or annoying second child by most of the old races, sometimes causing a great level of hatred from the Aevi towards races that look down on them.
- Natural builders and craftsmen
- Adept at a myriad of traits and skills
- More schooled than most, Aevi can normally speak several languages and are able to barter quite well.
- Fair skinned and worldly, Aevi are normally quite charasmatic
Children of Ichor
Lost....Lost and mad, is what most would call the children of Ichor. A sect of humanity that has existed since the first of days, the Children of Ichor have been obsessed with magic and the threads of reality, singularly focused on their goal to break through the bonds of mortality and touch the infinite of the great beyond. Many lives have been twisted by their works and many times have they brought about chaos in their pursuit of knowledge, but still they venture on, determined to learn and control the unknown.
- Naturally attuned to magic and energy
- Adept at spellcasting and runic knowledge
- Able to speak the God Tongue, and safely touch weak corruption
- Shunned by many and mistrusted.
Draumer (Children of Palentar)
The Children of Palentar or better know as the "Draumers", are a sect of humanity whose souls are lost between realities. Cursed after the slumber of their god Palentar, the Draumers remain caught in a wild swirl of chaotic energy within. Able to live and breed like any normal human, the children of Palentar seem normal at first but suffer from occasional "slumbers" filled with prophetic dreams and wild sights. These random rends in their souls can cause bizarre effects and leave them erratic, lost or even result in death. Due to these things they are forbidden to reproduce with others than their own kind.
- Immune to life steal, telepathic assaults and mind control/charm
- Adept at feeling magic
- Able to sometimes dream of possible futures
- Prone to bizzare effects sometimes and random visions. Can often be fatigued afterwards.
- Suffers from shorter lifespans
- Loved and hated for their gifts
Plainsmen
Living most of their life on the large open plains of Ammeil, Plainsmen have learned to tolerate the long days of intense heat and have become swift in avoiding the hordes of invaders that live off the labors of their work. Faster than most, Plainsmen can outrun most men and are naturals on horseback or riding any animal for that matter. Due to their normally solitary lifestyle most plainsmen are naturally cautious and rely on themselves.
- Naturally resistant to hot climates
- Adept riders and sprinters
- Able to ride most any animal or beast
- Soft spoken and sharp, plainsmen pay attention and rely on caution
Northmen
Some of the hardiest and stoutest of Humanity, Northmen hail from the regions far out from the coast. Northmen are natural hunters and fishermen, having to work extra hard to survive the harsh conditions of their living. Pig headed and stubborn, most Northmen lack charm and charisma but live by a code of honor and respect to their fellow man.
- Naturally resistant to cold climates
- Adept fishermen and hunters
- Able to carry 1 additional slot of weight
- Gruff and rough looking, they aren't very charismatic but they are a tough and hardy bunch