Perhaps the most feared and respected of all the Gnorls, Orc society is based on constant improvement through sacrifice and hardship. Orcs believe anything gained in life should be earned and that the strongest and smartest survive. Orcs are known to care deeply for their tribes treating them like family and standing up for them against any foe. Orcs normally don't leave their tribes unless they feel called to Wagbakstai, the "Walk of enlightement" where they actively go out in the world to improve themselves and bring glory back to their tribe.
- Stronger than the average Human or Alfar, Orcs can wield large heavy weapons
- Orcs strongly believe in honor
- Can eat nearly anything, including slightly toxic food and be fine
- Don't care much for technology
Trouble makers and purveyors of mischief, Goblins are all high energy and very little organization. Goblin society historically has been very tribalistic with so called "leaders" elected through force, cunning and violence, but some more modern Goblins like the Basker Goblins have integrated into societies and have become more common sights. Unlike their more feral kin, Basker Goblins can be quite intelligent and are usually seen employed in many laborious or undesirable jobs. Basker Goblins, though taller than the traditional Goblin size, are still quite small usually growing no more than 4ft tall.
- Cunning and mischievous
- Sneaky and agile, they can hide quite well
- Goblins have heightened hearing and smell, several times stronger than a human
- Have a bit of a hoarding tendency
- Seen as a commodity of society, Basker Goblins typically go unnoticed by authorities who see their shenanigans as to much of a hassle to care about
- Excellent climbers
Gnorl
Orcs | Basker Goblins | Trollkin |
---|---|---|
Ithorians | delin2_fantasy_dnd | delin2_lord_of_the_rings_short_falcon_goblin |
Fierce and independent, that is the Gnorl way
Tribalistic and steeped in the arts of ancient shamanic mysticism, Trollkin revere the great powers of life and death, believing Ammeil to be a great spiritual conduit between this world and beyond. Trollkin Shamans practice a form of ritualistic blood magic, using their own life blood and spirits to conjure powerful spells and ward against ill omens. Trollkin prefer to live among nature and find city life abhorrent and enslaving. For these reasons and more Trollkin typically do not get along with other races. Trollkin are obsessed with ichor.
- Deeply ritualistic
- Can feel the presence of corruption and death
- Can see in the dark (Darkvision)
- Adept at tracking, hunting. fishing and scavenging
- Superstitious, believe in omens and foretelling
- Naturally skilled at medicinal and herbal remedies
- Start with 3 weak blood magic spells
Unfortunate, forsaken telepaths, Ithorians have a sad and difficult past. Formed at the height of the great conflict, the Ithorians were a desperate effort from a mortally wounded god. Taking his own ichor he fashioned the Ithorians from Ichor and raw magical energy giving them life and independent thought through formless fluid bodies. Dying anyways, the Ithorians were severed from their creator as infants and became lost in their purpose. Not shortly after they became viciously hunted by the other races for the Ichor in their bodies causing them to go deep into hiding for eons. Only now have they resurfaced seeking to make a home once again. Living about 230 years, New Ithorians are made by taking the remains and placing them in the skull of another Ithorian forming a new unique Ithorian soul.
- Fluid amorphous bodies
- Can shapeshift body features but not their yellow color
- Communicates through telepathy and emotions
- Naturally resistant to physical damage
- Takes 2x damage from fire and freezing damage/sources
- Cant talk outside of telepathy
- 5 to 7 feet tall on average, but cannot change size more than about 1ft
- Absorbs nutrients through skin to survive
- Upon dying they become a block of yellow Ichor stone and leave behind a strange metallic skull
Commonly referred to as "stone men" Golancers live relatively peaceful lives among nature. Made from earth and nature, Golancers are held together by fragments of the Deus'Cor, or God Heart. Each Golancer has a fragment in their chest that binds their body together and upon death this fragment, if left undestroyed, will eventually grow into a new being. Golancers are known to be calm, gentle and patient unless threatened or given reason not to be. Golancer society is peaceful and plain, with many seeking to be happy in their lot. Golancers speak the common tongue. Sometimes there are a few though that grow bored of their life and seek adventure in the lands beyond.
- Gentle giants
- Can commune with nature
- Slow and ponderous but very strong
- Naturally armored
- Resistant to piercing but susceptible to blunt attacks
- Heal very slowly and require a place that is grounded to the earth where they can draw healing from
- Doesn't eat or drink traditionally but instead needs to ingest sunlight through their skin
- Intimidatingly large at 6-8 feet tall
​
At one time Dwarves prospering in the mountains, the Fjalar fell victim to a Jealous gods curse. During the Great Conflict, a god of storms became envious of the prosperity of his brothers mighty mountain dwarves. Seeking to make them his own, he blew a thick mystical fog into their mountain, forcing them to forever change into small bird like people. Once his brother found out, he killed the storm god and threw his rage on the new Fjalar, slaughtering all he could find. Some escaped though and live onto
this day, now embracing their new life. Fjalar can only fly small distances and are refered to in the old tongue as "Roosters".
- Fjalar are short at 4-5 feet tall
- Not as strong as Dwarves, Fjalar make up for it in speed
- Excellent eye sight, can see up to a mile away.
- Can speak common tongue but prefer to communicate in squawks and chitters
- Seen as a commodity of society, they are good at running errands and mail
- Can glide or fly small distances. Usually about 20-30ft high and 100-150ft long or more if unhindered by weight.