Cults, Organizations and more.
From political factions to deity worshipping cults, Ammeil has many idealistic parties looking to make a difference in the world.
Due to the fact that there are so many different ideals and goals at play in Ammeil, it is hard to list all of them in a single order, so instead we will break them down by Race, starting with Humanity. Also this list will not include all the factions in Ammeil but instead just the most well known, powerful and or strange ones that exist.
HUMANITY
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Factions of Humanity part.1
Mercenaries
The Northern Bears
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About 350 members strong
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Experts in Tundral travel
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Most wear light armor
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Uses wolves as pets
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Faction born from North Men who were desperate for a better life
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Warrior faction with no magic users
The Northern Bears are a traveling band of Mercenaries that specializes in cold weather combat. Brutal and strong, what the Northern Bears lack in numbers they make up for in cunning and knowledge of their tundral surroundings. Wherever the coin is good, you might find a Bear.
the peasantry
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Potentially thousands of members strong
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Has a mix of in-experienced peasants, knights and rangers
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Employ a lot of hit and run tactics
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Seen as the "peoples faction"
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Sometimes pictured as bandits and thugs by nobility
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Tend to cause a lot of trouble
Originally an upstart group of peasants seeking to revolt against an unjust lord, The Ragged grew into something more after a slew of successful endeavors. Their big break was being employed in a political coup that overthrew the regional power structure resulting in a massive surge of recruits and wealth. Now they are employed in many different regions maintaining a steady growth of power and strength.
Kights of Elendell
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A small powerful group of trained and experienced warrior mages
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Wholly devoted to Elendell the mother of souls.
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Fearless and savage, they will never run from a fight
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Adamantly against heresy of the Goddess, they do not tolerate atheistic practices or beastly god worship.
A traveling band of mercenaries bound to the Mother of Souls, Elendell. They have sworn to bring humanity back into her embrace by any means necessary and seek out magic wherever it can be found. They will turn down any job they deem against that goal but also will accept nearly any job that brings them closer to it or offers any kind of magical artifact and or tome as its reward.
Iron griffins
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2,000 Strong
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Experienced soldiers used to combat and trained in horse back warfare
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Disciplined and structured inner hierarchy
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Demands a fortune to hire
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Widely respected
What do you do when the enemy is leading an army towards your door? You pay the Iron Griffins of course, and hope the opponent doesn't pay them more.
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Several thousand strong, the Iron Griffins are some of the toughest, meanest and most well paid mercenaries in all of Ammeil. Many a dispute has been solved at the end of their swords.
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Bone sparrows
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Numbers: unknown?
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Tactile experienced and secretive, most of their work can go unnoticed right out in the open.
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Acts with espionage and assassination vs warfare
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Will sometimes trade services for promises and favors
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Their name strikes fear in people.
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Leave sparrow bones to warn their enemies
As a secret organization, the Bone Sparrows operate hidden, but also always in plain sight behind deceit and un-noticeable norm. One second you could be buying a shoe and the next find yourself in a gutter with a sliced neck, where they strike is rarely ever known and almost never seen.
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Rivercity dogs
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About 600 strong
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Tactless and unorganized, they prefer to fight head on with force.
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Not above torture or murder to get what they want
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Highly competitive inner structure, lots of infighting
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Most wear old and or salvaged armor
Known for the massacre at Rivercity, the Rivercity Dogs are the most brutal, merciless and savage mercenaries around. No job is too decrepit for them, no job too immoral. They will accept coin wherever they can get it, or wherever they can take it. Because of their brutal and violent nature, they are widely despised.
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Factions of Humanity part.2
Gangs and renegades
The vasoli cartel
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Large operations throughout Ammeil
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Bribes and terrorizes their way into high positions of political power
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Responsible for major drug trade and illegal goods sales
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Rival of the Pink Orchid Society
the dangerous, merciless and utterly despicable Vasoli Cartel is responsible for a massive drug trade in most of the Human controlled cities and even some non-human ones. Masters of smuggling and drug manufacturing, the Visoli are wealthy and ruthless, with most of the law enforcement and political nobility in their pocket, it is advisable to avoid them at all cost.
The Tussein Freebooters
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Loosely organized collective of private and pirate vessels
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Hold by a code of self reliance and freedom, they have no trouble making it known that the seas are for free men, not armies.
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Always accepting new applicants!
Savvy swashbuckling freebooters and smugglers. The Tusseins are perhaps the largest organized group of human buccaneers and adventure seeking explorers on the seas. They engaged in all kinds of actions, nearly anything that will bring in the coin, smuggling, prostitution, raiding, fishing, treasure hunting, heck, even protection.
The red vipers
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Travel in small to modestly sized groups
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Actively seek out smaller and more vulnerable targets
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Sometimes employ hit and run tactics to wear larger targets down
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Mostly made up of common born thugs, though unlikely... they can be persuaded for the right price
A group of woodland bandits that favor red dyed leather, their chief ways of earning income are through extortion, raids and ambushes. They tend to go after travelers they know they can overwhelm and or surprise. Most are wanted by government and royalty, so they tend to try and keep their identities secret.
Factions of Humanity part.3
Religious orders and cults
cult of the world eater
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Numbers unknown
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Said to operate in secretive cults found throughout all of Ammeil.
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Favors burning sacrifices
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Do not believe themselves evil, but instead see themselves as the servants of a great rebirth of the world, where non shall ever want again.
A cult dedicated to the worship of Casta'Va the Great Lizard, or also known as, The World Eater. Casta'Va grants his eternal servants a flaming soul that burns away inner inflictions and leaves the body swelling with flame, heat and pleasure. In return, the devoted pledges themselves to help Casta'Va devour the world to be born again in his holy flame of redemption.
Order of the white star
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Belong to the holy order of the white star, many thousands of members strong
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Devoted on a fanatical level to their mission of justice
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Heavily armored and well trained in combat
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Hate all other races
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Warrior faction with no magic users
A fanatical group of crusaders who believe it is their holy conquest to eliminate all threats to mankind's superiority and to destroy all unsanctioned connections to magic that are not approved by the holy church of the White Star. Often a paladin or group of paladins will set off to prove their worth by bringing a magic user to justice.
Children of Ichor
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Forever changed, the offspring of Ichor carry their great burden onward.
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Sought for prophesy and matters of mystical nature
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Seekers of magical knowledge
Its said when a man touches Ichor, he goes mad with visions and power courses through him, changing forever his very essence. Many eons ago the Children of Ichor drank the blood of their slain gods, twisting and molding them into something strange and unnatural. Their skin crackles with a strange energy, their eyes wear shadows underneath, their minds race with visions unexplained...
Factions of Humanity part.4
Free acting factions
Merchants collective
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Controls major aspects of commerce and trade in cities that have allowed their presence
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Seemingly benign from the surface, its said they are full of corruption and greed
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Charges a fee every 3 months for membership
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Members are granted protections and benefits
The largest guild collective for humanity, the Merchants Collective is made up of representatives from all the major cities in Ammeil, these representatives then in turn represent the wishes of each cities collective guilds, setting prices for goods, creating new laws and settling on universal regulations. For some, they can be helpful, but there are many who feel their presence only breeds corruption, bullying and unnecessary rulings.
Mossmen
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Their numbers are unknown
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Quiet and deadly spirits of the woods. They despise evils against nature.
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Gifted with the incredibly rare ability to cast 1-2 spells
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Will protect those they consider allies of Luvisa
Strange rumors circulate around the origins of the Mossmen. Once proud swordsmen, its said near their death that they heard the call of Luvisa and were given immortality in return to serve her and defend her lands. No longer men, they act more as spirits of the woods, protecting the lands of Luvisa. Its said that they are the only descendants of man to be honored so highly by the Alfar.
Coachtree
bank
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Never visited in person, when one wants to withdraw from the Coachman bank, you simply meet with one of their customaries.
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Extremely influential, the tide of wars have been tipped with the simple slide of their coin.
Source of seemingly endless wealth, the CoachTree Bank supplies monarchs, kings and nobility alike for any endeavor... for a modest return in interest of course...​
Society of the pink orchid
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Hundreds of thousands give homage to the Society of the Pink Orchid
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Higher ranking positions of rulership and or temple discipleship are locked to females only
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Vastly wealthy and considered as benevolent rulers, their main conflict is the Vasoli Cartel
What started as a highly successful chain of brothels eventually became a powerful rulership and society known as the Pink Orchid and a religion to the Goddess Meya. In current times, the society of the Pink Orchid operates vast networks of brothels and grand temples of love, along with spas, perfume shops, matchmaking Madames, candle shops and more. They even have their own army.
Frogmen
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Numbers unknown
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Mistrusting and cautious, Frogmen live a hard harsh life and prefer isolation
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Many men of misfortune find themselves in the swamp to leave their old life behind
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Independent and prideful, Frogmen will fight for their right to remain free at any cost
Less of a faction and more of a name given to communities of humans living in the swamplands of Ammeil. Most "Frogmen" (as they are referred to as) choose the swamp life as a way to be free of the orders and laws of society. In the swampland, you are truly free to be as you are. Crook, loner, free spirit, the swamp does not care.
Collectors guild
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Numbers run about 50 to 200 for each traveling group
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Admission is often affordable, being a cut of services rendered during travel and any treasures found.
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Just being a part of the collectors can bring respect and admiration
A traveling merchants guild that specializes in rare and unusual goods. Traveling with the collectors can be a thrilling opportunity for any young guild member looking to make a name for themselves. Work as a stonemason? Travel with the collectors and you will see the most wonderous of stone architecture and temples beyond dreams. Devote yourself to Pottery? Maybe you'll find a one of a kind treasure!
Factions of Humanity part.5
Militant
The Steel Calvary
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8,000 strong, the Steel Calvary are the fiercest warriors on horseback
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Highly revered and honored
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Vastly wealthy and powerful, the House of Steel use their Steel Calvary as the personal guard to the king of Carmoore on his travels outside the castle
Born from the legacy of a legendary general during the early days of Humanity, the Steel Calvary hails from the House of Steel, a highly revered noble household that has endured for generations since that time. Held to the highest standard, the Steel Calvary are unmatched on horseback and spear, being handed down military training and wisdom from generation to generation.
The Madame Sapphire
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Nearly 2000+ call the Madame Sapphire home
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Armed with skilled sailors whom have lived for generations on the seas, The Madame Sapphire has fought back any attack dared upon it.
After the great conflict, many powerful and grand machines of war were left over by the gods. One such great ship known as the Madame Sapphire is a Juggernaut Class Warship left over in what is now the Waters of Nurin. Seeing the immense vessel prompted a sect of humanity to move aboard and make the ship their home forever. More massive then nearly any other, The Madame Sapphire is armed to the teeth and tougher than stone.
the Mountain rams
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Numbers run about 300 to 500 for each traveling group depending on the dragon size
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Highly skilled climbers and fighters, specifically in dragon combat.
During the cold winter in Ammeil, dragons hunting in the Purple Peaks begin to hunt farther for food, often raiding and destroying human settlements nearby. The Mountain Rams were then assigned to drive back the dragons when winter falls.
The Plague Guard
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25,000 strong
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A mixed army of Healers, Mages, Swordsmen and Paladins, the Plague Guard fight with all their might to hold back the encroaching swarm of sickness closing in and also to find its source.
Hailing from the kingdom of ShieldHolme, the Plague Guard serve as the ever loyal servants in the fight against the rising plague in Ammeil. Spawning from a place known now as Fort FleshRend, a swarm of plague riddled beasts have slowly begun swallowing the land being held back for many years by the bravery of the Plague Guard.