Grasslands and forests
Rock Golem
10 HP, 16 STR, 3 DEX, 1 WIL, Fists d10
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Camouflages itself as an ordinary large rock
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Has a very simple mind, does not strategize
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Feels compelled to protect magical places
Giant
Animal
11 HP, 16 STR, 16 DEX, 10 WIL, Bite/claws d6+d6
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Mostly aggressive when hungry
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Will attempt to flee if badly hurt
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Provides ample food
Bear
7 HP, 14 STR, 12 DEX, 5 WIL, Claws d8
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Aggressive of territory
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Are protective of their young
Root
Golem
8 HP, 16 STR, 6 DEX, 6 WIL, Armor 1, Fists d10
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Camouflages itself as ordinary brush
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Has a very simple mind, does not strategize
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When killed, its heart can be used as a super potent fertilizer
Bandit
4 HP, 12 STR, 12 DEX, 7 WIL, Sword/Bow d6
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Thieves and outlaws that raid villages and carts of goods, usually found in large groups
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Usually travels with a Bandit Leader
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Will flee battle if outnumbered
Bandit Leader
5 HP, 13 STR, 13 DEX, 10 WIL, Longsword d8
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Leads groups of bandits in raids and skirmishes
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Sometimes wears armor +1 or +2
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If killed, you may against his str or dex to either intimidate (str) or crush morale (dex) and cause the remaining bandits to flee.
WoodlandCougar
5 HP, 13 STR, 17 DEX, 5 WIL, Claws d6+1
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Aggressive of territory
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Looks for opportunities to ambush
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Is easily scared off or intimidated by groups of travelers
Rock Golem
10 HP, 16 STR, 3 DEX, 1 WIL, Fists d10
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Camouflages itself as an ordinary large rock
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Has a very simple mind, does not strategize
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Feels compelled to protect magical places
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Takes 2x damage from blunt damaging weapons like Warhammers or maces
Giant Toad
6 HP, 12 STR, 12 DEX, 5 WIL, Spit d4
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Tries to lash out and grab its prey with its tongue from a hidden spot
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If the thing grabbed fails a dex save it is held fast by the tongue, if it then fails a str save immediately after and or its next turns, it is swallowed whole, taking 1hp damage each min or failed attempt to escape, rolling a str save will allow the thing to escape.
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A giant toads tongue can be cut off if it takes damage while attached to a thing or person.
Malevolent Wisp
1 HP, 1 STR, 1 DEX, 2 WIL, Life suction d4
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Angered malevolent spirits haunting cursed areas.
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Attacks in large groups or small groups depending on the evil committed
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Cannot be hurt by conventional means but can take damage from fire, spells and or blessed items
Fungal spawn
3 HP, 3 STR, 6 DEX, 5 WIL, Spore cannon d4
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Found mostly in areas populated with alot of mushrooms
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Protective of a stationary host body which it will fight to keep safe
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Will fight in small groups all controlled by its host body, if the host dies, so does the spawn
Bog Witch
7 HP, 9 STR, 10 DEX, 15 WIL, Dagger d6+2
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Will attack weakened or easy prey
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Bog Witches are ancient cursed Alfar, they babble incoherently and have an aggressive malevolent demeanor
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Bog Witches know 1-3 spells typically nature based
Corpse
Behemoth
15 HP, 20 STR, 12 DEX, 2 WIL, Crushing Fist d8 +d8
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Cursed monstrosities cobbled together from necrotic bodies, they usually serve a master, either a witch, vampire, lich or similarly powerful master.
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Uses its massive misfigured limbs to crush its enemies
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Explodes on death, causing a mess of necrotic tissue to burst forth, covering everything in a 10 foot radius. Anything touched by this necrotic spew must pass a wil save or be effected by Necrosis, causing them to necrofiy slowly. If the effects are not healed by a spell or holy intervention within 3 days, the effected dies a terrible agonizing death.
JagWeed
Vine
4 HP, 17 STR, 12 DEX, 5 WIL, Bite 4d
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Tries to lash out and grab its prey
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Holds anyone it grabs immobile on a failed strength roll
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Has a head that slowly over several hours eats its victim with acid. 1hp an hour while caught
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Can only hold 1 victim at a time.
Basic Small Animal
3 HP, 6 STR, 12 DEX, 5 WIL, Bite 4d
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Doesn't attack unless provoked
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Can provide necessary food
Dog
3 HP, 4 STR, 12 DEX, 5 WIL, Bite d4
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Will protect its owner or property
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Can be sedated with treats
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Will flee when injured if given the chance
Feral Goblin
4 HP, 8 STR, 12 DEX, 5 WIL, Spear d6
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Prefers to only attack if they have the advantage in numbers
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Hordes baubles and goods and protects their loot fiercely
Forest Troll
8 HP, 13 STR, 10 DEX, 3 WIL, Cudgel d10
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Aggressive when hungry
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Hates fire
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Has excellent smell but terrible hearing
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Can understand a few basic words
Large Bird
3-5 HP, 4 STR, 16 DEX, 5 WIL, Claw d6
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Will protect its territory
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Sometimes hordes things in its nest
Basic Large Animal
6 HP, 12 STR, 5 DEX, 5 WIL, Ram/bite d4
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Doesn't attack unless provoked
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Can provide necessary food
Male Human
4 HP, 12 STR, 12 DEX, 9 WIL, Sword d6 or Bow d6
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Typical Male encountered in travel
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Prefers not to fight unfavorable odds
Marksman
4 HP, 12 STR, 14 DEX, 10 WIL, Longbow d8
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Trained in long range combat
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Uses dagger close up d4
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Usually in a group or as a lone hunter
Massive Bird
6 HP, 6 STR, 15 DEX, 9 WIL, Claws d8
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Protects its territory
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Sometimes hordes things in its nest
Mottled Goblin
5 HP, 9 STR, 12 DEX, 5 WIL, 1 Armor, Club d8
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Curious to a fault
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Slightly dumber than its cousin the Feral Goblin
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Makes armor out of wood lashed together
Snake
2 HP, 3 STR, 5 DEX, 5 WIL, Bite d4
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Will protect its territory
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Poisonous bite causes Deprivation and 2 slots of fatigue until cured or 2 long rests
Treant
6 HP, 9 STR, 2 DEX, 9 WIL, 2 Armor, Branches d6
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Protective of territory
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Slow moving and noisy
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Friendly to Alfar
Bear
7 HP, 14 STR, 12 DEX, 5 WIL, Claws d8
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Aggressive of territory
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Are protective of their young
Roc
-Massive (bird)
13 HP, 16 STR, 16 DEX, 10 WIL, Beak/claws d10+d10
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Will ignore prey it finds annoying to catch
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Hordes treasure in its nest
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Flies faster than most airships
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Mostly preys on large farm animals